Taking models I've made in blender and implementing them in augmented reality
I exported my blender model of my Casio watch as a GLB file to open SparkAR studio. I added a planetracker and place my model in the square so when you would point your camera at a flat horizontal plane the model would float on top of it. I added custom position and rotation nodes so while in AR you can change the size and rotation of the model(You will be able to see this in the video below).
SparkAR Studio is a powerful tool I could even animate the watch in AR which would be cool to see.I could animate it spinning or even animate it ticking through the hours.