Process Document
Week One: Initiation
Public Space, Public Voice


Animation
Animation tutorial
Animation task
I've played around with rotoscoping (tracing over frames of a video) during 1st year it was time consuming but the results were good. Animation kinda gave the same vibe so I found it easy to pick up.
Week Two: Innovation



Jitter
Other than the lack of effects compared to After Effects, Jitter is extremely easy to use and is probably the best place to start if you're just getting into motion graphic.
Rotoscoping
Rotoscoping tutorial
Week Three: Implementation

2D Motion Graphics: Motion Tracking (Part 1)


Week Four: Automation
Processing Workshop


This was so difficult to understand, nothing was working. I was able to get text placed in the right spot with colour, however anything beyond that wasn't working :(
2D Motion Graphics: Screen Graphics (Part 2)

Week Five: Production


2D Motion Graphics: Screen Graphics (Part 3)


Week Six: Distribution
Animating Illustrations
Additional Information



Overall Thoughts & Reflections
What specific tools or technologies have I explored recently?
I have played around with creative coding environments like processing. I've also explored and experimented with animation through hand-drawn illustrations and text as well as video editing and effects.
How has coding, generative design, or other technical approaches shaped my thinking?
Well instead of thinking I need an outcome I've started to think about how could I make a system, it forces you to think about multiple elements at the same time. It's also unpredictable, you don't know what could happen unless you try, which opens you up to iteration and experimentation.
What did I discover about my own process through these experiments?
I discovered that I'm terrible at coding but even though I wasn't the best it was kinda fun. It felt like a game, so I won't give up on coding just yet, it might just take longer for me to learn it.
What specific tools or methods do I want to explore further, and why?
I want to diversify my work with tools that connect physical and digital design such as creative coding, and prototyping with AI-assisted workflows. I’m also drawn to tools that let me iterate visually and experiment with systems rather than static outcomes. Methods like generative design and speculative prototyping make me excited to uncover possibilities that aren’t common through traditional design processes.




