Final submission 5.2
In this module we looked out a few technology based ideas opening hours to new opportunities looking at new tools platforms and using different approaches to designs and any processes we learn on the way
5.2.1 Initiation

The task: public space public voice I'll be able to create a campaign raise awareness about new diversity in public spaces as a group we came up with an immersive travel experience that raise awareness for people with autism
The task balls to use a graphics tablet and use the software for a shop and create multiple images which will come together and create a animation video I did plan the video however I felt like I wasn't given enough time and I didn't understand how to use the software enabling me to do the task however out of all the task I fear fear like I would want to go more into this as I've seen other designs similar but not necessarily an animation like we were shown in the session I think in the sessions we got shown how I can use this in other ways outside the classroom it can be a more eye-opening experience.

Workshop A1: Introduction to 3D Graphics and motion graphics
how I felt:
confused , why is it so complex, I feel like I'm learning the experienced things before the basics, why don't I know what I'm making before I start?
there's a lot of unanswered questions and I found it very difficult to go along when I didn't know the website. I don't know what I'm getting out of learning this? I understand its very tedious, time consuming due to rendering can be costly but as it felt too complex its hard to follow along and understand in my opinion and this carried on throughout majority of the sessions which then I started to not go as I felt I was wasting my time.
what I like: simplicity, flow, easy to understand software/ navigate
5.2.2 Innovation



figma....experimenting with figma and basic elements

Title Design and Animation
from this session, I didn't know specifically where I would be using this however when creating a title sequence I think of films/shows and this is something I'm interested in however not sure about this specific context fitted but using after affects allowed me to put the text in front of the man or slightly behind.
5.2.3 implementation


Track motion in the jungle: visually the only time I figured id needed to do this was in a movie, I wouldn't remember how to do it again I liked the concept I found it hard to actually get them to connect to the car.
5.2.4 automation






I often struggle when it comes to understanding complex software. I enjoy the research phase and trying to find tools that feel right for me, and I like playing around with new software to see what it can do. However, once I’ve found a tool I like, I sometimes don’t know what to do next and end up just leaving it without developing the work further.
By documenting my process like this, I’ve realised how useful it is to look back at my experiments without forgetting what I’ve learned. It helps me understand my decisions and gives me something to return to later instead of starting from scratch.
Through this research, I discovered artists such as Casey Reas and Anna Mills, whose hands-on approaches to making influence how I think about my own practice. I also found several studios that are open to creating very specific, project-based designs, which helped me see different ways creative work can be applied.
I’ve realised that some types of animation projects are not for me. However, animation can still be useful in certain contexts, such as branding or drawing/type based animation, when it serves a clear purpose. Understanding when and why to use these techniques has helped me feel more confident in choosing the right tools for each project.