5.2 Process Document

reflection and summary

When starting 5.2, I wasn't sure what the project would actually be. However, as the project has gone along, I have found it useful in many ways, like expanding my knowledge and thinking. the module has also helped me with reflection on my own practice. my perspective on new and old tools has changed throughout the project. This reflective process has helped me learn both my strengths and weaknesses; learning this has given me more confidence to learn new tools and expand on creative risks. I have also recognised patterns through my process and tools that I can use to improve my way of working. I have discovered and learned how to implement tools that will largely benefit my creative process.

Understanding the technological landscape.

I’ve never really considered how much technology and different tools play in my design process. But they play quite a big role in my process. I use tools through everything I use to always go through my creative process to my end product. I think there are a lot more emerging tools than tools that are already established, at least from my understanding. Most of the tools that I know that are already established are Platforms like Adobe. I guess from this I do tend to over-reliance on the tools that they give us rather than going out and looking for something that can replace this job or do it job in a better way.

Using widely available tools like the Adobe suite can create some tensions because they are kind of old-fashioned and haven’t really changed since they were made. This kind of puts all design in a constricted box, where newer technologies allow more free flow.

Experimentation and process

Recently, I have explored Figma through the plug-ins available on it and explored more into After Effects. I have also explored a little bit of generative art technology. Using the plug-ins for Figma like the jitter, has helped in the animating process to make it way easier than trying to use something a lot more complicated like After Effects.

Week 1 - initiation

5.2 Public space, Public voice
Technologies you considered : We considered using a platform like I design to start designing but we couldn’t collocate all at once on it so I didn’t work for us to begin with. We also considered just writing it out on paper but then we would only have one

Week 2 - innovation

5.2 Jitter
exploring jitter on figma 0:00 /0:04 1× 0:00 /0:04 1× 0:00 /0:04 1×

in this task, I used the Figma plug-in called Jitter to animate pre-made types and shapes. I found the project really interesting as it's something we have lightly covered in After Effects, but the Jitter plug-in made it much simpler and easy to learn. there were a few limitations i found that I couldn't do everything I wanted to with the plug-in.

5.2 Media diet
This piece of work was created Hansen for printed pages, animated magazine cover that tracks the movement of the reader whilst they scroll on the page or move that finger across the screen, the eyes copy the movement of the finger or when agitated by movement they multiply to create

Week 3 - implementation

5.2 Workflow
reflecting on my own design process : Part 1: What parts of your practice make you feel most engaged and creative? the parts of the process that make me feel the most engaged are the design and production aspects. When do you ‘actually’ feel like you’re designing? I only feel

Week 4 - Automation

5.2 Creative-Coding
glitch text generator by stAllio! this website was quite fun to see the script be able to find new symbols to replace each letter but still have it look the exact same. 13443r80x by YellowAfterlifeMakes everything slightly offitch.ioFollowTheFun this website’s applications confused me because I wasn’t sure what some
5.2 processing
The BA Graphic Design course, at the Leeds School of Arts.

I didn't enjoy this task as much because I found the script hard to understand, I came to a few points where I couldn't get it to work. I think without following Graham through his typing it up at the same time, I would've struggled a lot. I think code is something I need to explore more. However, I have a better understanding of how to read code now.

Week 5 - production

5.2 4x6
1. Depth of Motion Return to your moving image project from last year. Keep the subject and concept, but increase the complexity of your approach. Use the motion graphics, animation, or projection techniques from this module to add depth, sophistication, or technical ambition to the work.

Motion session

5.2 Motion
If I’m a mission graphic section of 5.2 really interesting learning new sections for photoshop, after effects and illustrator was really different. I found it quite challenging and hard to keep up with however I also liked how it challenged What already knew and expanded knowledge. animating in
5.2 cinema 4d
working in sessions with John to create objects that move and altering the effects and lighting.