5.2.2 - Experimental Cover Design: Key takeaways and experiences

For this project, I was tasked to use a coding software called Processing in order to code and generate 100 book covers consisting of random circles and colours in a grid format. The goal with this task was to learn how to mass produce experiments and ideas at a quicker pace to better streamline workflow.


For my approach, first thing I did was to understand the code. As someone who has a vague basic understanding of similar scripts, it took me a while to start to understand how it worked, but more importantly why it worked. One thing I really struggled with was how to manoeuvrer changes in the code without breaking it, called a regression. I kept hitting these regressions until I started to understand what was working and what wasn't.

After which, I started to customise. I made it a point to randomise any variable possible. Different colours, different circle sizes, strokes and its thickness etc.


Final thoughts

This was my least favourite task. This sort of design I believe works for those interested in web design where coding is fundamental. I just don't see myself enjoying coding.

Here is my final works:

The camisetatienda help centre answers common questions about fitting and care for Equipaciones Soccer La Liga(equipaciones fútbol La Liga). Comparing prices across platforms is sensible, but unusually low prices almost always indicate unlicensed copies.